Category archives: developers

 

 

Amazon adds in-app purchasing to Appstore for Android devices, Kindle Fire

Amazon’s Appstore has offered a typical application acquisition experience, save for one important detail: in-app purchasing. Beginning today, devs can now take advantage of the familiar revenue booster already available in the iOS App Store and Google Play , through the use of the Amazon Appstore In-App Purchasing API. The service will enable Android device and Kindle Fire users to pick up expansion packs, virtual gaming currency or manage subscriptions from within individual applications, with the same one-click purchase experience available in Amazon’s online store. A handful of top devs like Disney and Conde Nast have already hopped on board, but those of you who haven’t received an early nod from AMZN can now join in on the fun as well. Click past the break for a brief video intro from the e-tailer, along with a handful of testimonials in the full press release. Continue reading Amazon adds in-app purchasing to Appstore for Android devices, Kindle Fire Amazon adds in-app purchasing to Appstore for Android devices, Kindle Fire originally appeared on Engadget on Tue, 10 Apr 2012 09:50:00 EDT. Please see our terms for use of feeds . Permalink | Amazon | Email this | Comments

 

Google's Android emulator gets updated with GPU support, better CPU performance

Google brought some improvements to its Android emulator when it updated the SDK last month , but it’s now back with an even bigger update that’s sure to please developers. The latest version finally adds built-in GPU support, which Google says will help the emulator better keep pace with current smartphones that rely so heavily on GPUs themselves. Along with that, Google is also promising better performance across the board (including improved CPU performance), as well as emulation of more hardware features, including the ability to tap into the sensors and multitouch input of a tethered Android device (Bluetooth and NFC support are apparently next in line). Head on past the break for a quick video showing off some of the improvements, and hit the source link below for the full rundown on all the updates. Continue reading Google’s Android emulator gets updated with GPU support, better CPU performance Google’s Android emulator gets updated with GPU support, better CPU performance originally appeared on Engadget on Mon, 09 Apr 2012 17:04:00 EDT. Please see our terms for use of feeds . Permalink | Android Developers | Email this | Comments

 

Nokia and Microsoft create AppCampus to teach devs how to make more Metro apps

Windows Phone may be picking up the pace in the hardware department thanks to some Nokia know-how, but the platform still lags behind its competition in the apps department. Team Redmond and team Espoo are taking steps to remedy that dearth of software, however, with their new AppCampus development program. The program will call Finland’s Aalto University home, and is being created to provide design and technological support in addition to business coaching to help app developers build quality apps that make money. (Sound familiar ?) In keeping with the motive to help developers grow their businesses, the program lets devs who utilize its services keep all the IP rights in their apps as well. AppCampus isn’t only preaching the Windows Phone gospel either, folks wanting to code for Symbian and Series 40 are invited, too. Of course, supporting such a program isn’t cheap, which is why both Microsoft and Nokia are kicking in 9 million euros ($12 million) each to make it happen. It’s a good start, guys, but you’ve got a long way to go . Nokia and Microsoft create AppCampus to teach devs how to make more Metro apps originally appeared on Engadget on Tue, 27 Mar 2012 06:04:00 EDT. Please see our terms for use of feeds . Permalink All Things D | AppCampus | Email this | Comments

 

Microsoft releases update to Windows Phone SDK, adds support for 256MB devices

A 7.1.1 update to the Windows Phone SDK has just hit Microsoft’s servers today with tools tailored for Tango’s lowered memory support in tow. According to the company’s Windows Phone Developer Blog , this refresh “doesn’t add much in the way of new features to [the] WPSDK,” mostly addressing emulation for 256MB handsets, compatibility for Windows 8, a patch for Visual Studio, bug fixes for the Advertising SDK, additional language support and an ability for IntelliSense to switch between RAM configurations. It’s a hefty 300MB download, since the package accommodates both OS images (512MB and 256MB), and should take about 15 minutes for a complete install. Consider yourself part of the mobile dev pack? Then hit up the source below to get a head start creating those Metro-style apps. Microsoft releases update to Windows Phone SDK, adds support for 256MB devices originally appeared on Engadget on Mon, 26 Mar 2012 16:36:00 EDT. Please see our terms for use of feeds . Permalink | Windows Phone Developer Blog , Microsoft | Email this | Comments

 

RIM putting BlackBerry 10 test units in developers' hands in May

It’s telling, perhaps, when a VP for your company uses the word “finally” while discussing plans to release test models for your upcoming mobile operating system — but it’s certainly a pretty accurate sentiment when dealing BlackBerry 10 . Talking up RIM’s plans to release up to 2,000 prototypes running the OS at the BlackBerry Jam conference in May, executive Alec Saunders had this to say: “It’s tangible evidence of the company making progress to finally shipping the device.” Barring any further setbacks , the operating system formerly known as BBX is set to hit before year’s end. [Thanks, Neil] RIM putting BlackBerry 10 test units in developers’ hands in May originally appeared on Engadget on Sat, 24 Mar 2012 11:36:00 EDT. Please see our terms for use of feeds . Permalink | Bloomberg | Email this | Comments

 

Android SDK updated with big improvements to emulator and build system

We’re not sure what anniversary the 17th is but, if we had to guess, we’d say its the x86 anniversary. Google has just released Revision 17 of the Android SDK and ADT and its packing an array of improvements, most notably to the Lint build system and the emulator. While the new build rules, which check performance and guard against errors, are certainly welcome, it’s the emulator that’s got the headline grabbing changes. First off is the ability to run x86 system images in a virtualized environment (on Windows and OS X), and at near native speeds no less. There is also added support for webcams and sensors, as well as the experimental ability to control the emulator through a tethered android device. For more details, and to download it yourself, hit up the source link. Android SDK updated with big improvements to emulator and build system originally appeared on Engadget on Thu, 22 Mar 2012 12:31:00 EDT. Please see our terms for use of feeds . Permalink | Android Developers | Email this | Comments

 

Microsoft: there's a limit to Tango's love (for 256MB devices, anyway)

Microsoft’s going after the low-end market with devices like the Lumia 610 and its brethren. The handset’s biggest limitation is that it only packs 256MB RAM and Redmond spent last week imploring developers to slim down their apps or face ghettoization . Now the company’s revealing what else will be missing from Tango’s cheapie iteration: Video podcasts , Bing local scout , fast app switching , automatic photo uploading , HD video playback (with certain codecs) and background agents will all be disabled. On the upside, this efficiency drive should ensure Windows Phone apps remain as lithe and responsive as its interface is, developers interested in learning more can head down to our source link for a dash of nitty and a spoonful of gritty. Microsoft: there’s a limit to Tango’s love (for 256MB devices, anyway) originally appeared on Engadget on Thu, 08 Mar 2012 10:41:00 EDT. Please see our terms for use of feeds . Permalink The Verge | Microsoft | Email this | Comments

 

Develop Android apps from within Android using AIDE (video)

Replication is a necessary survival technique in nature, and now Android apps have joined the self-preservation fray with a new piece of software known as the Android Java IDE (AIDE). An integrated development environment for — don’t you know it — Android, the package provides would-be coders with a complete set of development tools that include code completion, formatting, refactoring, real-time error checking and more. It’s said to be fully compatible with Eclipse projects, and best of all, it’s entirely free. So, if you can appreciate this bit of Zen and the Art of Android Development, be sure to check out AIDE today — and get yourself a keyboard for your tablet while you’re at it. Those who’d like a visual introduction will find a video after the break. [Thanks, Matt] Continue reading Develop Android apps from within Android using AIDE (video) Develop Android apps from within Android using AIDE (video) originally appeared on Engadget on Wed, 07 Mar 2012 06:02:00 EDT. Please see our terms for use of feeds . Permalink Android Police | Google Play | Email this | Comments

 

Android Market raises maximum app size to 4GB, APK files still limited to 50MB

A small but fundamental shift happened this evening in the Android Market , as Google has raised its rather arbitrary maximum application size from 50MB to a hefty 4GB. While APK files retain the traditional 50MB restriction, developers will be able to bundle two additional 2GB expansion files with their apps, which (in most cases) will be downloaded automatically. The move is fundamentally a goodwill gesture toward game developers — who were previously forced to host any content in excess of 50MB themselves — but it also bodes well for consumers, who can now view an application’s actual file size. As a further benefit, the refund period won’t initiate until the entire download completes. Those interested to know the gory details can find the complete story in the source below. Android Market raises maximum app size to 4GB, APK files still limited to 50MB originally appeared on Engadget on Mon, 05 Mar 2012 21:04:00 EDT. Please see our terms for use of feeds . Permalink | Android Developers Blog | Email this | Comments

 

Qualcomm, Microsoft giving Snapdragon S4 PCs to Windows-on-ARM developers

Microsoft spent a big chunk of MWC today telling everyone about Windows 8 and if you’re the coding type, the news gets even better. If invited, you’ll be expecting something nice in the mail to arrive from Redmond very shortly. It’s sending out test PCs powered by Qualcomm’s Snapdragon S4 MSM8960 that includes the beefy LTE, camera and sensor gear we played with in our hands-on. It’s intended to give developers a head-start in building and refining Metro-style apps ahead of the operating system’s big debut. You can check out the consumer preview of what was shown today here and if you’d like to know more, head on past the break for a sprinkling of PR. Continue reading Qualcomm, Microsoft giving Snapdragon S4 PCs to Windows-on-ARM developers Qualcomm, Microsoft giving Snapdragon S4 PCs to Windows-on-ARM developers originally appeared on Engadget on Wed, 29 Feb 2012 13:08:00 EDT. Please see our terms for use of feeds . Permalink | | Email this | Comments